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Messages - beachguy101

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Improving the awareness / Re: Spreading the word on reddit
« on: February 23, 2016, 12:57:25 AM »
Is this an affiliate or is someone trying to pull a fast one?

Its real.  They translate your game into Japanese and sell it to the Japanese market.  We have packaged up some content to test the Japanese waters.  Hopefully it will bring in funding to allow us to make more content.

Thanks for being on the lookout :)

Improving the awareness / Re: Spreading the word on reddit
« on: February 06, 2016, 02:22:14 AM »
I'm spreading the good word on reddit! You all are doing great work and I can't wait to see what's coming up. I'm looking forward to meeting Kitty later tonight, I'm all stocked up on catnip.

By the way, I think that your "Improving the awareness" initiative is a great idea!


Thank you so much for your help.  We thought that our problem was that we are just a few people and its hard to spread the word (and also very busy developing the content).  With a little help from each supporter a lot can be achieved, and all the improvements it allows for will benefit everyone with a better experience.

Thanks again :)

Improving the awareness / Re: Forwarded info to local dungeon
« on: February 06, 2016, 02:17:54 AM »
Have not heard back but I sent the project info and trailer links to local dungeon and some folks I know attend often to see if they could spread the word. If I hear any feedback I will follow up here.

Great work. Thank many thanks for the help.  Indeed, please do let us know if you hear anything.

Thanks again :)

Improving the awareness / Re: Went ahead and shared this around a bit
« on: February 04, 2016, 01:35:16 AM »
Hello. I threw this up onto the /r/EroticHypnosis subreddit and an applicable fetlife group. I'll let what friends I have who I know would be interested know too (which I already have been doing, haha) and talk about it at the next applicable BDSM event. I really am quite excited to see where this goes, and glad you're putting passion into it! Projects designed with passion behind it will always be better than those that aren't.

(I'm glad that it looks like you appreciated some of the feedback I PMed the other day, too!)

Thanks so much we appreciate all the help :)

Troubleshooting / Re: Stuck at intro sequence
« on: January 29, 2016, 07:07:35 PM »
Is it the room where there is a message on the door and the statues read you the message?

General Discussion / Re: Oculus Rift preorders & pricing
« on: January 11, 2016, 02:59:20 AM »
I don't really agree with the post in the announcement section so I'm posting a reply here.

I agree that the price is higher than anticipated, but they sold like hot cakes in about 60minutes flat.
If you order now you have to wait 6 months to get one.  The problem is nobody knows how many preorders they have now.  It could be more than you think.  In any case price is not the problem at the moment, the supply is too low hence the high price.  Prices will drop like they always do when demand decreases or a competitor shows up with better or equal product.

I would make 180 or 360 video's for GearVR and Cardboard of your experiences.  I know it's not really the same, but when you are strapped in a chair or on the ground you still get 80% of the experience. 
Positional tracking is not possible with these devices, but some interactivity should be possible if you shoot short scenes and stitch them together based on user feedback.

I hope you continue with the main project, that is PC VR, since that remains the best experience.

Couldn't agree more with sticking with the high end PC approach.  This project is absolutely my front runner for erotic VR experiences.  No-one else seems to have even thought to add hypnosis and binaural beats.  Just great ideas.  Not to mention as you say positional tracking.  (....Waits patiently to throw money at screen ;) )

The future of Domination product line / Don't worry Citor3 :)
« on: January 07, 2016, 01:58:01 AM »
I saw your post in the news section.  Don't worry, people are buying Rifts so fast their payment server couldn't take it.  Palmer even tweeted to say more people were buying than they expected. 

Oculus founder Palmer Luckey seems to be having a pretty good day so far. "We sold through a lot faster than we expected," he told Polygon. "I canít talk about numbers, but we sold through in 10 minutes what I thought we were going to sell through in a few hours, which is one of the reasons the site was beginning to buckle."

All those people will be hungry for content.  You should also be able to stick to your principles of creating a high quality PC experience and create a Vive compatible version later this year so everyone with a PC VR system can buy it.

If you set the benchmark for high quality PC rendered experiences you will become the go to provider for them.  As time goes on your market will only increase.

"Make it awesome and people will buy it" - Steve Jobs
ok maybe I made that quote up but it makes sense  ;)

Feature Suggestions / Re: POLL: The FemDomination content
« on: December 19, 2015, 02:38:16 AM »
I think trying to use to a large number of defined levels is going to be too much of a management load on the player. 3-4 is a reasonable number, but trying to accurately navigate 10 different subjective levels is going to quickly become tedious.

I agree it doesn't have to have 10 (as you can see I left most of them blank).  But I do think these 6 are essential to provide enough information for the animation and voice triggers to work well for a good user experience :

0 - not hard
1 - hard

2 - aroused
3 - very aroused
4 - close to cumming

5 - cumming

You only really have 3 levels as the 0-1 is just not hard/hard at the very beggining (a binary physical thing) and 5 is actually cumming at the very end (again a binary physical thing).  You are left with only 3 levels for most of the experience to allow just enough triggers for the Domina to react to your state of arousal.  That provides a simple low mental load system for the user but just enough triggers to allow the Domina to react to you.

Troubleshooting / Patreon - Text errors.
« on: December 18, 2015, 01:30:02 AM »
There are a few of errors in the text on the main Pateon Page.  I am a native english speaker from the UK and have also written for technology magazines for about 10 years (main job software developer).  So if you would like, please feel free to use the text below :

We are creating exceptionally high quality erotic VR simulation. Funding would allow us to create more 3D models; hairs, character, clothing and we would have a possibility to hire more people for this project. We also need much better hardware and software to reach our goal. Why is our simulation different from others? We are not creating a sex game. Instead, our goal is to give user high quality erotic experience. Our soundworld is already amazing, and we really would like to have the same level with 3D graphics. Check our website

We are creating an exceptionally high quality erotic VR simulation. Funding would allow us to create more 3D models; hair styles, characters and clothing.  We would also have the possibility to hire more people for this project. We also need much better hardware and software to reach our goal.

Why is our simulation different from others? Because we are not creating a sex game. Instead, our goal is to give the user a high quality erotic experience. Our sound is already amazing (positional, high quality voice captures, ASMR, hypnosis,binaural beats, mood music), and we really would like to have the same level with the 3D graphics. Check our website

Feature Suggestions / Re: POLL: The FemDomination content
« on: December 17, 2015, 06:21:55 PM »
Suggestion :

The user has the gamepad in their left hand and simply presses left and right on the left thumb stick to increase and decrease arousal level from not hard yet to cumming. (I tried using the controller like this and its very easy to do this with just your left hand).  The Domina could respond with voice and action appropriately.  It would also mean the game would know when you are hard and the avatar penis could reflect this.

key arousal levels (for game event synchronisation) would be:
0 - not hard
1 - getting hard
2 - fully hard
8 - close to cumming
9 - literally about to cum
10 - cumming

 The Domina would know when you are close to coming and say/do appropriate things "ooh you are right on the edge" etc.  Its so hot when someone sees you are about to cum and tells you they are going to push you over the edge.  It could also for example keep the Domina teasing/dancing until you are hard or at least not start fucking you until you are.

You could call it "Can You Last?" mode.  But I think as in reality you are stimulating yourself, you will last as long as you want.  So rather than make it like a set goal to complete you could give it a subheading and have it read :
"Can You Last?
(Try to hold out or just give in and let her take it from you)"

That way it covers all moods and tastes.

The Domina status bar :
I think it would be best to leave this this out and just have the player status bar (synchronised to the real world as described above).  This would make it a more immersive, more real experience rather than reminding you its not real and making it a game experience.

User experience :
The user would have minimal mental load as they only need to flick the thumb-stick left and right.
The user would get a syncronised experience making it feel more "real" rather than like a game.
The Domina knowing when you are hard, about to cum etc would bring it to a whole new level.

Development time :
Thumb stick control of a 0-10 variable which triggers the next level of events should be relatively straightforward to integrate into the game.  The animation events already exist and could be used as is. A simple ramping scheme would need to be implimented for which animations and voiceovers are triggered at each level.
Possible new voice recording could be good for specific triggers "I see you are hard" etc

Edit : PS
I wrote this post before I saw psuedonymous' post.  He seems to have basically the same idea.  I just fleshed it out a bit more.  His idea of using the trigger could be good.  Use the thumbstick to go to level 9 "literally about to cum" and then tap (just a quick tap, no holding required) the left trigger when you cum.  This would prevent you selecting cumming as you arousal level accidentally. Also you are already holding the left trigger so no extra mental load to find a button.

Feature Suggestions / Re: POLL: The FemDomination content
« on: December 17, 2015, 02:42:59 PM »
There is no way we could get info what's happening in real life. This option would make the session more gamelike and the status bars would represent the status of the virtual figure.

See the image. We could have:
1. only one bar for the Domina
2. only one bar for the player
3. both bars at the same time

If the mission would be last as long as possible (only the player has the bar) it would mean the faster she makes love with you, the faster the bar rises. So you would have to retract time to time (the bar gets lower) and ofcource you would get punished by the domina somehow. The timing would be anyway long, so no 3 min sessions. More often you would peak, more difficult to get your bar lower.

How would you be interacting with it? I assume if this is a game type mode there would be some way for the user to affect the progress of the status bars in some way. Does the game pad control thrusting or something?

Feature Suggestions / Re: POLL: The FemDomination content
« on: December 17, 2015, 11:16:23 AM »

How are you imagining the "our task would be to last as long as possibe; own bodystate seen as a status bar" to work?

Are you using the gamepad to change the status bar to match how close to orgasm you are in real life?

Feature Suggestions / Interactive Sex Toy + Citor3 = Great Idea
« on: December 04, 2015, 01:13:57 AM »
I saw this in your update :

"We are looking for a partner company for an interactive sex toy. We have a possibility to embed the control code in to the simulation. If you have knowledge of something new, please share it with us!"

This sounds perfect.  I haven't seen anything yet that seems to come up to scratch in terms of stimulation.  I think unless it can reliably bring you to a hands free orgasm its not really up to the job.  Reliably making you orgasm each time is key.  It needs to have low and high speed/intensity but you need to know if you max it, it will pretty much force you to orgasm.  If it just can't quite stimulate you enough and you have to move it up and down with your hand it really kills the experience and you might as well use your hand.  Here are the two I have heard of :
The Kiiroo Onyx seems to have fairly poor reviews as stimulation is from a few rings along your penis squeezing.  Most people seems to have to resort to pumping it up and down with their hand at which point its worse than the better textured flashlights. So I'd say this one is probably a no go.
There is the eJaculator which was recently funded on indiegogo for $100,000.  However I am amazed people bought into it as there is almost no information to go on.  It seems from a 3 second section of the video it provides about 2cm of stroking action.  But that could be a very powerful low frequency vibrator motor not a stroker (a good idea if so).  But there are no details at all. Its all guess work.  But they are targeting VR and they are building an SDK for people to integrate with it.  So IF it can reliably make you orgasm hands free and IF it can be controlled with precision from an SDK then this could be worth a look.  Maybe they would send you a test unit.

On a side note if anyone is interested of devices that do reliably make you orgasm without moving :

Hitachi Magic Wand - Place on end of penis and see if you can last for a count of 60
Pulse Massager - I can look up the proper name if anyone is interested but if you are looking for something to FORCE you to orgasm this is it.  It is designed for deep tissue massage and uses a pad which pulses out and in rather than vibrates.  The pulses penetrate deep into tissue.  When placed on the penis it is great fun but when you turn it up it pretty much pulls an orgasm out of you.  Great for knowing you can't not orgasm even if you wanted to.  It feels great up until you orgasm but its such a strong stimulation that when you orgasm (and become instantly more sensetive) its almost painful.  In general I use the Hitachi.

Troubleshooting / Re: Website fixes
« on: November 30, 2015, 02:06:57 AM »

The developer just emailed me a pic of the new models.  Holy crap they have done a good job.

They don't release until spring and we are already working from a baseline of awesome quality.  This project has definitely pushed the rendered erotic content from quality adult tech demo to genuinely sexual and erotic.  You know its good when your first thought it wow they are hot, not what good 3D models.

Troubleshooting / Website fixes
« on: November 20, 2015, 12:28:48 AM »
Just a couple of things on the website :

- Your patreon link on your homepage doesn't work (i.e isn't a link)
- On the about us page red text floats ontop of the other text obscuring it
- On the products page the female models faces from that viewing angle aren't great which could be off putting. Your newer stuff is much better. Perhaps a change of angle not focusing on the faces or just a single image of your Diora model you released which looks great.

Hope thats helpful

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